// 배컴몸 만들기
PImage img1,img2,img3,img4,img5,img6;
void setup(){
size(500,600);
img1 = loadImage("img_backum/face1.png");
img2 = loadImage("img_backum/body2.png");
img3 = loadImage("img_backum/armRight1.png");
img4 = loadImage("img_backum/armLeft1.png");
img5 = loadImage("img_backum/legs1.png");
img6 = loadImage("img_backum/ball.png");
}
void draw(){
image(img2,250,200,141,143); //몸통
image(img3,200,200,90,150); // 오른팔
image(img4,350,210,100,150); // 왼팔
image(img5,250,330,140,240); // 다리
image(img6,200,450,50,50); // 공
image(img1,290,140,60,80); // 머리
}
==============================
array
int numFrames = 12; // The number of animation frames
int frame = 0; // The frame to display
PImage[] images = new PImage[numFrames]; // Image array
void setup() {
size(100, 100);
frameRate(30); // Maximum 30 frames per second
images[0] = loadImage("gif/ani-000.gif");
images[1] = loadImage("gif/ani-001.gif");
images[2] = loadImage("gif/ani-002.gif");
images[3] = loadImage("gif/ani-003.gif");
images[4] = loadImage("gif/ani-004.gif");
images[5] = loadImage("gif/ani-005.gif");
images[6] = loadImage("gif/ani-006.gif");
images[7] = loadImage("gif/ani-007.gif");
images[8] = loadImage("gif/ani-008.gif");
images[9] = loadImage("gif/ani-009.gif");
images[10] = loadImage("gif/ani-010.gif");
images[11] = loadImage("gif/ani-011.gif");
}
void draw() {
frame++;
if (frame == numFrames) {
frame = 0;
}
image(images[frame], 0, 0);
delay(250);
}
/// 초당 프레임 속도 조정하는 방법은?
아래 두방법 모두 초당 1프레임으로 동작해라. 라는 명령
1. frameRate(1);
2. delay[1];
==============================
http://juroweb.com/xe/3998